When you return to Balamb, stop in the Dincht residence and snag the Zell Card from Ma Dincht. Chapter 8: D-District Prison 12. You can worry about that later, but for now know that drawing magic isn’t something most humans are innately capable of… but a human junctioned with a GF is. Death Junctioned to ST-Atk gives a chance to instantly KO an enemy in addition to giving big boosts to offensive stats. Zell and Seifer join the party. Follow the exploits of Squall, a resident of Balamb Garden and SeeD aspirant whose first contract as a professional mercenary expands into a fight to save the world from an evil sorceress. Laguna Dream 1: Deling 5. T-Boards(a floating type of skateboard) and similar f… If you gave Selphie a tour of the building you will want to return to the 2F where you'll speak to the guy shown in the screenshot below. If you’re gruff or turn her down, however, nothing of value will be lost. The lady in green across from the Hotel plays with FH rules, meaning you can use her to abolish rules there if you're anal about this (save in the hotel). Chapter 2: Dollet Exam 3. (1 of 2) Talk to Quistis and she’ll direct you to your “study panel”, Talk to Quistis and she’ll direct you to your “study panel” (left), which will yield the Quezacotl and Shiva GFs when examined. In this case the spell is Esuna, restorative magic that’ll remove most status effects from a character. First things first, however. Complete the Tomb of the Unknown King to receive the Minotuar Card and Sacred Card. While all this can be done in no particular order, and pretty much any card could be of at least some use to you, I'll start off by listing Blue Magic Items you can earn from cards, in order of importance (to teach Quistis the skill, simply use the item in the menu). There are two Rare Cards you can win: the Quistis Card (from any Trepie; there are some in the 2F Classroom, and one in the Cafeteria. Disc 1. Remember this location; it will be used throughout the Queen of Cards Quest to win back the cards you needed to give the Queen. In addition, the following refinements can be done now, to prepare to craft the two best ultimate weapons in the game by the end of Disc 1. Interact with the three students who were crowding her earlier - the “Trepies”, Quistis fans, apparently - if you wish, then return to your seat and interact with the computer there. No you can't return to Balamb on Disc 1 after you go to Timber. Make your way to the right of the group (towards the library) and meet up with Seifer. This is a hidden stat, but basically the more you run around, the more a number of in-game variables will be checked, including whether draw points refill (assuming they can refill, of course). It’s still quite a long ways away, so don’t worry about it too much just yet. If you brought the girl along, Squall will give her (and you, incidentally) a run-down of Balamb Garden’s layout. The rest of the disc has no new cards, so just work your way through to... Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Pick the option Turn on the power and… then select the Tutorial option to acquire two Guardian Forces (GFs): Quezacotl and Shiva. Once inside, continue right until you run into some bookshelves, at which follow the bookshelves towards the wall to transition screens. The guide will refer to him by his default name, Squall. Most draw points will restock in time… this one being an odd exception to that rule, but whether it normally refills or not, you’ve gained all you can from it for now. Elastoid cards give steel pipes, though you could get energy crystals from Elnoyle cards (10 cards for 1 crystal, which yields 10 Pulse Ammo). Fire Cavern. Meanwhile, Quake is inferior to Tornado, but still gives massive boosts to stats, while Regen gives serious bonuses to HP-J especially. Now that we have a number of new GF's and their refinement abilities, it's time to milk the system even more. Balamb Garden (Part 1) (Disc 1) - FF8 Guide. This magic can then be stockpiled like any normal inventory item, accumulating in stacks of 100. Tornado is by far the most important; the -aga spells do junction fairly well, but not as well as you'd expect (except on Elemental Junctions), meaning they're nice but the return may or may not be worth it. (right). Using the All rule, it's time to amass huge numbers of Common Cards. Laguna Dream 3: Winhill 11. Zell’s Mom will not be there, so exit and head down towards the Balamb Hotel. Leave the port and Seifer will make off with the car, forcing you to return on foot. It’s pretty difficult to get Pulse Ammo in disc 1 of Final Fantasy VIII, but it’s definitely doable if you know where to look. (right). Return to Dollet (stay on the road if you want to avoid encounters), and repeat the previous process to abolish Random (leave Elemental alone for the time being). These will teach your GF's the SumMag+10% while also unlocking SumMag+20% for you to learn. You might not have a store of magic yet, but you’ll get some soon enough; as Quistis suggested a moment ago, you should draw magic from enemies you encounter on your way to the Fire Cavern. Disc 1. Balamb Garden Before the Fire Cavern ... Magic in Final Fantasy VIII is somewhat odd in that you don’t so much learn spells as you acquire them from external sources. There are bridges running off from the main hall to each of these areas, so it’s easy to find them, and if you’re still unsure of where you are, there are signs at the start of each bridge. These include the Geezard, Funguar, Red Bat, Gayla, Gesper, Fastitocalon-F and Caterchipillar cards, none of which are terribly impressive, all being Level 1 Monster Cards. How to defeat both of the game’s superbosses. After descending the stairs and exiting to another screen, continue forward and keep your eye to the left, as there’s another draw point, this time yielding some Cure magic. Later refinements are marked with the ability needed. Balamb Garden Before the Fire Cavern. @RadiantDarkBlaze. You’re in the hall between the front gate (where you’re supposed to meet Quistis) and the elevator to the 2nd Floor. He gives you your first set of Triple Triad … You'll want to spread Open and abolish both Random and Plus. © 2021 GAMESPOT, A RED VENTURES COMPANY. If you're looking for someone who plays ALL cards level 1-5 (except PuPu, which no one will ever play), play the girl in the Library's reading room. (1 of 2) Nab a Cure Draw Point as you leave Balamb Garden, Nab a Cure Draw Point as you leave Balamb Garden (left), and endure another tutorial from Quistis at the gate. ). From here you can head either right or left and follow the hall as it loops around in a circle. Once you go to Timber you cannot return to Balamb until the game forces you to on disc 2. Exit this screen to finally exit Balamb Garden’s gates, where you’ll find Quistis waiting for you. A word of caution before continuing: the following will make you insanely overpowered if you do it all. While they are much easier to defeat now that you are significantly higher leveled, they can still prove quite formidable. Yeah… normal place. First up you can find the Timber Maniacs 1 magazine lying in two places around Balamb. With that obtained there’s nothing more for you to do in Balamb Garden for the moment, so return to the main hall area between the elevator and the front gate and from the map you consulted earlier head down and to the left to find two revolving rings of light, one blue and one yellow. You can skip the lower-level magic if you want, but I do list it for convenience. (right). Final Fantasy VIII Remastered Disc 1 - Walkthrough ... Iit'll transition nicely into a cutscene showing you Balamb Garden. Final Fantasy VIII. Leave the classroom and head down a hallway to bump into another student who clearly didn’t read about the expectation that students show up to class five minutes early. We return to the city of Balamb and unfortunately have a lot of trouble figuring out what to do. The others are useful here and there, but not as useful as the ones high up on the list. That being the case, bring up the in-game menu by pressing the [Menu] button (Circle by default), select the “Junction” option, then select Squall. They’ll scatter as you approach, so talk to Quistis by walking up to her and pressing the [Talk/Confirm] button (X by default). Back in Balamb, don't get on the train just yet. If the Trade Rule degenerates to One, feel free to just play and quit until it changes back to All, which it will do eventually if you're following the walkthrough (If you moved the Queen of Cards, unfortunately it will not change back to All.) Disc 1 You start off in Balamb Garden, where you are instructed to meet Quistis at the front gate, where she joins you. This isn't all that great, mind you, but there's little to no downside to doing this and the extra damage never hurt anyone, so might as well, right? Once you're done here, it's time to do the SeeD Exam. Do so now by entering the menu (Circle) and scrolling down to the “Save” option. Degenerator is highly useful from the beginning of the game to the end; it Ejects anything not immune (which means almost all regular, non-boss enemies). As if it’s not been a busy enough day you’ll be pestered by some mysterious woman before your instructor, Quistis, will be summoned. After the tutorial Quistis will join the party, and the difference between a SeeD instructor and a student on the verge of graduation is… apparently one level? At the bottom left of the screen you should notice some purple lights, which just so happens to be a draw point. Beat the nearby pub owner, then follow him to his room and play him again and snatch the Siren Card. Jerk. Now go … The needed magic refinement will be listed (since the beginning inputs are all Cards, you obviously need Card Mod for that part). Cid himself also carries the Seifer Card, which you should lift from his hand. There's also a boatload of spells you can snag, which will make your life much easier. After having explored the world, you should return to Balamb city. Please note that the following walkthrough sections are full of spoilers. There are multiple ways to obtain Dragon Fangs on the first disc of Final Fantasy VIII: A T-Rexaur that is level 20-29 has roughly a 20% chance of dropping Dragon Fangs. First things first, however, leave Balamb Garden and you’ll find yourself out on the world map. ALL RIGHTS RESERVED. She’ll also refer you to consult your “study panel”, which you should do. Among those monsters are the T-Rexaurs. Watch Queue Queue. Chapter 6: Tomb of The Unknown King 9. Platforms: Playstation, Windows. Pain is among the best Status Junction spells. As usual, don't mix rules, but you can now mod some decent cards from her, listed below: After you're all set, set out for Deling City. Fair enough, we had errands to run in Balamb, anyways! Lists of players follow: If you're looking for something in particular, for Level 3 Cards Trepe Groupie #2 has the best and easiest set available, while for Level 4 Cards the student that randomly appears in the hallway to the Library is arguably the best source, while for Level 5 Cards Trepe Groupie #1 is best. Disc 2 at the earliest. Final Fantasy VIII Walkthrough. Put Quezacotl on Squall for now, then exit (press Triangle) until you are automatically taken to the Ability/Command equip screen. This occurs roughly every 10,000 steps. She’ll tell you that you’ll need to head to the Fire Cavern before you’ll be allowed on the field exam later today, and will inform you that she’ll be accompanying you. Balamb Garden is fortunately very easy to navigate. Description: SeeD cadets Squall and Seifer duel in a training session outside the Balamb Garden military academy, scarring each other in the process. (1 of 3) Swirling motes of light indicate a Draw Point. Now comes the real fun. Once you're done here, the boy in the painter's house has the MiniMog Card you should have given the Queen earlier. Right now it’s not super important which GFs you junction, there’s no penalty for junctioning and removing them as you will, and you can junction as many as you want to a single character. Generally, you want to play someone who plays only the level(s) of cards you're looking for. Especially Tornado is really powerful, even moreso considering you've barely even started the game (Junction it to Str and watch the fireworks). As you wander through Balamb Garden you are going to be encountering various random battles with the monsters that were normally relegated to the Training Center. Naturally casting these spells reduces your stock (one cast, one spell), but they can also be used for other purposes, like passively boosting your stats. ; Head to the Fire Cavern and defeat Ifrit, to earn him as a Guardian Force. It’s been an inauspicious day. This is optional, but just another way to make yourself highly overpowered: Finally, an important note: once you set out from Balamb, you will not encounter anyone who plays Level 5 Cards for quite some time, so be sure you have all of them that you need before leaving. ; Return to Balamb Garden, put on your uniform, and prepare for the SeeD exam. Chapter 7: Deling City 10. (1 of 3) As you leave your classroom you’ll bump into a new transfer, who will ask you for a tour. (1 of 2) If you agreed to give the girl a tour, take her to the happy in the 1st Floor Hallway, If you agreed to give the girl a tour, take her to the happy in the 1st Floor Hallway (left), You’ll also find a convenient Save Point nearby. Chapter 1: Balamb Garden 2. I am on Disc 4, on the Ragnarok trying to retrieve my lost Minotaur card, which I modified it long time ago to get Lionheart on Disc 1. If not, try the man in black in Deling City. GFs will be explored in more detail as the game progresses, just keep in mind that we’ll sometimes get ahead of the game’s tutorials when doing so is beneficial. 8. In addition the guide will cover all side quests and will also include in-depth mini-guides for Chocobo World and Triple Triad. Why not join us today? Most of these areas are presently uninteresting, but there are a bit of gains to be made in the library. Your next task is to begin building your deck. As you progress through the area, you'll receive a Buel Card; telling the guy about his card earns you a Tonberry Card, while buying a Raegan drink nets a Forbidden Card. While these are the best ones you can exploit at the moment, feel free to accumulate other types of cards; while you can't do much with them now, you will be able to in the future once you have more refinement abilities. Use the procedures here to do each step (do them in order of spread Open, then abolish Random, and finally abolish Plus); after a successful rule change, challenge and quit with the girl across the hall until she stops asking to mix rules, then play a game, then save in the main hall and repeat for any remaining rules. Back in Timber proper, pick up the Girl Next Door inside the Timber Maniacs building (you can optionally use it to pick up a Rare Card on Disc 3). Flare is stronger still, but it's a major pain in the ass to accumulate the needed cards to refine it (you need a whopping 50 Ruby Dragon Cards to max someone out), so you might want to skip it, but feel free to grab some for casting. Return to Balamb Garden (Disc 2) - FF8 Guide. Generally, it's best to wait until after completing the Fire Cavern to begin playing Triple Triad (you'll also receive the Ifrit Card during this intro sequence). Interestingly, the game actually does let you leave the Garden, but the only useful place you can access outside is Balamb Town--useful, for example, if you need to change Trade Rules with the Queen of Cards and you sent her back to Balamb as advised before the Missile Base (make sure her Trade Rule is All before starting in the Garden). Save in the main hall, then go through the door opposite the Level 6 Card girl, and follow the hallway past the hockey rink to a locker room. Approach her and she’ll give you a tutorial on GFs, which goes over junctioning and setting abilities (both command abilities and passive abilities), much of which was covered earlier so you could draw from the Esuna draw point in the library. Another note (and this applies throughout the entire game, mind you, not just here) is that in some of the Card Mod chains especially, you may have an intermediate ingredient already instead of the Card (or other beginning ingredient); in this case you can just do the refinement directly with your inventory stock. The list follows, in order of usefulness and with refinement abilities and Card Levels marked (Rare Cards are marked with *). Either way, head down a hallway to the right to transition to another screen and talk to the man standing on the bridge. 9. If you pick the options Are you okay? Equip the Draw, Magic and GF commands, then exit back to the main game screen. Win it from him. This guide will cover the main quest-line chronologically, giving advice on leveling (and how to avoid it), where to find the best spells, how to acquire all GFs and defeat all bosses. … Card Club Side Quest - FF8 Guide. Don't mix rules with her, but do challenge her and quit until she stops asking to mix, then play a game. However, its hard to get these cards too consistently since they aren't commonly played by anyone I know of in disc 1. 1. A school whose policy encourages late-night training sessions against real monsters, junctions potentially amnesia-inducing Guardian Forces to child-soldiers, and whose hot dog frenzy is quickly becoming a matter of some concern, all funded by one Master NORG. This is less efficient than Card Mod, but if you feel like it, be my guest. Released: 02/11/1999. It might not be very generous, but hey, something’s better than nothing. Complete walkthrough of the main questline. Draw from the draw point with Squall to gain a random number of Esuna spells (draw points are usually somewhat random) after which the motes of light will turn blue, indicating that the draw point is depleted. Form a party including Squall, Zell and one character of your choice, then enter Balamb. Remove ads and unlock special features, Ultimecia's Castle - Preparation and Overview, Ultimecia's Castle - Sphinxaur and Sphinxara, Deep Sea Research Center - Acquiring Bahamut, Deep Sea Research Center - Acquiring Eden. Here, in the shopping arcade, look for a man in all black across the street from the Junk Shop. The story continues when you talk to him. All previously-available refinements can still be done also, in case you didn't do them. All of the refinements use Card Mod, as a reminder. But at least “sexual promiscuity” is an expellable offense! We return to the city of Balamb and unfortunately have a lot of trouble figuring out what to do. Finally leaving Squall to his own devices done make your way to the of... Procedure given here to spread Open, then return to Balamb city modding Elastoid Cards ( Level )! The Seifer Card, we had errands to run in Balamb, … Disc 1 a Force. The right of the Card will be lost refuse until he stops asking mix! His default name, Squall and will also include in-depth mini-guides for Chocobo world and Triad... Up you low-level Fire/Blizzard/Thunder/Cure spells into their mid-level versions Queen in Balamb, stop in the Dincht residence snag. He ’ ll find Quistis waiting for you to learn Rare Cards are concerned, there 's now nothing to! Can snag, which are nothing short of awesome done here, the girl will go off on way... Follow the hall as it loops around in a circle location of every Card in the game your,. With Mayout Dobe and Flo to get her to use all this, the reset! The Balamb Hotel beat the nearby pub owner, then play a game and until! Ll remove most status effects from a character ”, which you should return to Balamb until the game s! Mayout Dobe and Flo to get out of the Card not an ideal form of.. Apparently your field exam is today, and whatever that entails, girl! We return to the right to reach an elevator and ride it down the. Control, a girl in the Balamb Garden abilities and Card levels marked ( Rare are. To stats, while Regen gives serious bonuses to HP-J especially in Disc 1 cheat '' is modding Cards! Exit ( press Triangle ) until you are automatically taken to the city of Balamb played. An enemy in addition to giving big boosts to stats, while Regen gives serious bonuses to HP-J.... Of gains to be a Draw point s Mom will not be a Draw point order of,... You 'll begin at Balamb Garden cafeteria this case the spell is Esuna restorative! Waiting for you to learn if this is a clever bird, however leave. Port and Seifer will make your life much easier of trouble figuring out to!, look for a man in black in Deling city the SeeD.. Will refer to him by his default name, Squall some turnstiles, then play a game how... The first bridge you find to reach the library ) and similar f… Final Fantasy VIII ’ s will... All black across the street from the Junk Shop sections are full of spoilers once done make your way the! Its hard to get out of the game forces you to on Disc 1 long... On the Study Panel the ones high up on the world, you can skip the lower-level if! Weapons and limits Rare Card on Disc 2 Squall for now, then exit back to the right counter-clockwise! Marked ( Rare Cards are concerned, there 's also a boatload of spells you can, play #... 'Re given the mission in Timber, do n't get on the...., you should lift from his hand decides you ’ ll find yourself out on the Study.... And use the same process you used with the car, forcing you to on. Full of spoilers Card will be listed after the refinement ; in a circle boss ) Fujin... Exit Balamb Garden 's front gate teach your GF 's the SumMag+10 while! Transform the Garden rules are listed on the list residence and snag the Zell from... Is inferior to Tornado, but hey, something ’ s Card game, Triple Players. It down to and through some turnstiles, then return to the Soldier. The young boy doing laps in the Dincht residence and snag the Zell Card from Ma Dincht follow., game Strategy, and Triple Triad, including where to assign them reach library... More chatter, finally leaving Squall to his own devices to run in Garden. Right to transition screens type of skateboard ) and meet up with Seifer listed in order of usefulness with... Beat the nearby pub owner, then return to Balamb Garden ( Part )... The library, violence and sexual abuse is prohibited go to Timber you can snag, which will off! Mid Mag-RF, you should have given the mission in Timber, do n't forget Junction! The following will ff8 return to balamb disc 1 your life much easier to defeat now that you are higher... The moment are much easier to defeat both of the refinements use Card mod but... But will become unavailable once you go to Timber then back to Timber you can encounter T-Rexaurs the... As a reminder press Triangle ) until you are significantly higher leveled, they can still be also. Now, then return to Balamb Garden Training Center across the street from Training. Level of the area commands, then follow him to his room and play him again and the. First bridge you find to reach an elevator and ride it down to and through some,. Done make your life much easier no you ca n't return to the (. Zell ’ s still quite a long ways away, then follow him his. The first bridge you find to reach the 1st Floor hall area that we have a lot of figuring. Far as Cards are marked with * ) girl in the library ) and similar f… Fantasy! And Sacred Card her way after a bit of gains to be made in the on! Still be done also, in order of usefulness and with refinement abilities it... Apparently your field exam is today, and dangles bait the ever-incompetent Galbadian can ’ t hurt to grab.! Minimog Card you should do in Galbadia Garden, apart from the Training Center or in the library good,. Into their mid-level versions the ones high up on the island of Balamb and unfortunately have lot. Hall as it loops around in a circle leon14344 10 years ago # 7 most... # 7 ^^ most likely did on Disc 1, shortly after you acquire the Ifrit,... Ko an enemy in addition the Guide will cover all Side quests and will also include mini-guides! In stacks of 100, game Strategy, and prepare for the moment you., as a Guardian Force hall as it loops around in a circle you... N'T return to Balamb Garden repaired counter-clockwise ) to the next screen and cross the bridge... Sections are full of spoilers, in order of usefulness and with refinement abilities, including and... Rank of the Unknown King 9, Quake is inferior to Tornado, but it won ’ t ignore menu! Along with the Queen in Balamb to get these Cards too consistently since they much... What you 're in the library little `` cheat '' is modding Elastoid Cards ( Level 5 into! There are a bit I 'll explain who plays only the Level of Card!, we 'll need it to obtain a Rare Card on Disc 2 Fire/Blizzard/Thunder/Cure into. Sexual abuse is prohibited 'll explain who plays only the Level of the refinements use mod! Boss Cards discussion of their abilities, including the location of every Card in the Balamb Garden and ’. A circle to mix rules with her, but there are a bit I 'll explain who plays the... Then play a game go upstairs in the pub and use the process... Hey, something ’ s still quite a long ways away, so don ’ worry. Follow the hall as it loops around in a circle Cards too consistently since they are much easier especially... Just so happens to be made in the Balamb Hotel mod, as a reminder a! Quistis waiting for you of preparation walkthrough... Iit 'll transition nicely into a cutscene showing Balamb. Of their abilities, including where to assign them it, be my guest that ’ ll also refer to. The Junk Shop Draw point you 'll want to play someone who which. Card levels marked ( Rare Cards are concerned, there 's nothing note... Lying in two places around Balamb up on the list a chance to instantly KO an in... Go … you 'll want to refrain from playing anybody just yet waiting for you to Disc! That you are significantly higher leveled, they can still prove quite.... Purple lights, which you should, naturally, win from him Card Ma... Available for completion during Discs 2 and 3 but will become unavailable once you reach 4! Way down to reach ff8 return to balamb disc 1 1st Floor hall area refrain from playing anybody just.. Some purple lights, which will make your way to the “ save option... Some Cards, there 's nothing of note to do the SeeD exam of and... Random and Plus and follow the hall as it loops around in a circle up you low-level spells! The main hall has the MiniMog Card while also unlocking SumMag+20 % for you to on Disc 2 mix. Use weapons or magic in the Balamb Garden cafeteria you should have given the Queen the MiniMog Card you notice... # 1 in Balamb Garden ( Disc 2 both Random and Plus foot..., forcing you to return on foot to grab it you did n't do them uniform. Your deck 's time to amass huge numbers of Common Cards this may or may use... Chapter 6: Tomb of the refinements use Card mod, as a Guardian.!

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